Digital Production Arts
DPA 8070 3D Modeling and Animation with Jim Sidletsky
By: Benjamin B. Warner
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Project 2: Replicate a Scene
Date: October 21st, 2020
Objective:
Replicate a picture as accurately as you can, creating the models, shaders, textures, and lighting.
Solution:
For this task, I thought it might be interesting to make a bookshelf, but then I realized that would be too intricate to model every individual shelf and piece on the entire unit. I narrowed my focus to just one shelf and picked fewer items to be realistic about my goals. This provided me with a good balance of intricate and simple models and shaders, then also gave me an interesting opportunity to experiment with UVs and textures.
Here you can see another view of everything. In particular, the last shot allows you to see King Kittan pondering on the deeper complexities of organic life. Though he is inanimate, we can assume the question pops up: “What is my purpose?” If he were a functional robot, I would likely program him to pass the butter.
King Kittan was essentially just dropped in, then scaled to match the scene. The plant was an usual piece that made use of some basic geometries and also mix shaders controlled by noise for the natural patterns. The jar features some interesting geometries and a aiStandardShader with transparency turned up to mimic glass. The soil, in addition to a noisy shader, has displacement driven by the same noise to make it look more like soil.
There are 2 wood textures in this assembly, the shelf and the wooden box. Both were achieved with mix shaders controlled by noise, but the shelf used Perlin noise and the box used wispy noise. This exploded view allows you to more easily appreciate all of the components of this scene and better see these wood shaders.
When it’s all stripped away, the scene is still pretty interesting but you can see how much the shaders really contribute to the finished product. Also, in this stripped view you can see the main directional light (upper right) that creates the shadows to come closer to reality. Additionally, there is an Arnold skydome light that fills the rest of the lighting.
And just look at that cube again! I am surprised at how real it looks considering the simplicity, but I think I like this piece the most.